Global Video Game Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Device;

Console, Mobile, and Computer.

By Type;

Online and Offline.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn744629035 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Video Game Market (USD Million), 2021 - 2031

In the year 2024, the Global Video Game Market was valued at USD 252,633.05 million. The size of this market is expected to increase to USD 479,914.70 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 9.6%.

The global video game market has experienced remarkable growth, driven by technological advancements, increasing internet penetration, and a shift in consumer entertainment preferences. The market includes various segments such as console gaming, PC gaming, and mobile gaming, with mobile gaming experiencing the highest growth due to the widespread use of smartphones and tablets. Mobile gaming's popularity is further fueled by the availability of free-to-play games, in-app purchases, and the global reach of app stores like Google Play and Apple’s App Store. Additionally, cloud gaming is emerging as a new frontier, enabling gamers to play high-quality games on low-end devices, without needing powerful hardware.

The console gaming segment remains a strong player in the global video game market, with major companies like Sony, Microsoft, and Nintendo releasing popular consoles like the PlayStation, Xbox, and Nintendo Switch. The advent of next-generation consoles with enhanced graphics, processing power, and immersive gaming experiences is expected to sustain the demand for physical consoles. Additionally, PC gaming continues to appeal to hardcore gamers due to its ability to provide cutting-edge performance, customization options, and a vast library of games. This segment benefits from frequent updates in hardware and software, allowing for enhanced gaming experiences, especially in competitive esports.

Geographically, the global video game market is expanding across regions including North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. North America remains one of the largest markets, driven by a high gaming population and the dominance of companies like Microsoft and Activision Blizzard. The Asia-Pacific region, particularly China, Japan, and South Korea, is a major hub for video game development and consumption, with mobile and esports gaining strong popularity. Emerging markets in Latin America and the Middle East also show promising growth, with increasing access to smartphones and internet connectivity, boosting the demand for mobile and online gaming. As gaming continues to evolve with trends like virtual reality (VR), esports, and cross-platform play, the global market is expected to maintain strong momentum in the coming years.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Device
    2. Market Snapshot, By Type
    3. Market Snapshot, By Region
  4. Global Video Game Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements
        2. Increasing Smartphone Penetration

        3. Rise of Esports

        4. Digital Distribution Platforms

        5. Social Gaming and Online Communities

      2. Restraints
        1. Regulatory Challenges
        2. Hardware Limitations

        3. Consumer Fatigue and Saturation

        4. Increasing Development Costs

        5. Piracy and Copyright Infringement

      3. Opportunities
        1. Emerging Markets

        2. Subscription Services

        3. Cross-Platform Integration

        4. Indie Game Development

        5. Expansion into Niche Markets

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Video Game Market, By Device, 2021 - 2031 (USD Million)
      1. Console
      2. Mobile
      3. Computer
    2. Global Video Game Market, By Type, 2021 - 2031 (USD Million)
      1. Online
      2. Offline
    3. Global Video Game Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Activision Blizzard, Inc.
      2. Apple, Inc.
      3. Disney Consumer Products and Interactive Media, Inc.
      4. Electronic Arts, Inc.
      5. Lucid Games Ltd.
      6. Microsoft Corporation
      7. Nintendo Co., Ltd.
      8. Rovio Entertainment Corporation
      9. Sony Interactive Entertainment, Inc.
      10. Tencent Holdings Limited
  7. Analyst Views
  8. Future Outlook of the Market