Global Table Top Games Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Type;

Board Games, Card Games, Quiz Games, Strategy Games and Others.

By User Group;

Adults, Kids, and Family & Party.

By Distribution Channel;

Store-Based and Non-Store-Based.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn691209269 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Table Top Games Market (USD Million), 2021 - 2031

In the year 2024, the Global Table Top Games Market was valued at USD 13,489.03 million. The size of this market is expected to increase to USD 19,884.09 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 5.7%.

The Global Table Top Games Market encompasses a diverse array of board games, card games, and other tabletop gaming experiences enjoyed by people of all ages across the world. From classic games like chess and Monopoly to modern titles like Settlers of Catan and Dungeons & Dragons, the market offers a rich variety of entertainment options that foster social interaction, strategic thinking, and creativity. Tabletop gaming has seen a resurgence in recent years, fueled by factors such as nostalgia for traditional gaming formats, the rise of board game cafes and social clubs, and the increasing popularity of tabletop gaming events and conventions.

In this report, we delve into the dynamics shaping the Global Table Top Games Market, exploring key trends, market drivers, and challenges. With the advent of digital technology, tabletop gaming has also evolved to incorporate digital elements, leading to hybrid experiences that blend physical and digital gameplay. Furthermore, the market is witnessing growing interest from both traditional tabletop gaming enthusiasts and newcomers alike, as manufacturers continue to innovate and diversify their product offerings to cater to a wide range of preferences and interests.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By User Group
    3. Market Snapshot, By Distribution Channel
    4. Market Snapshot, By Region
  4. Global Table Top Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Rising Popularity of Board Game Cafes

        2. Growth of Online Gaming Communities

        3. Innovation in Game Design

        4. Increasing Disposable Income

      2. Restraints
        1. Competition from Digital Gaming

        2. High Production Costs

        3. Limited Shelf Space in Retail Stores

        4. Regulatory Restrictions on Content

      3. Opportunities
        1. Expansion into Emerging Markets

        2. Collaborations with Intellectual Properties

        3. Adoption of Sustainable Practices

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Table Top Games Market, By Type, 2021 - 2031 (USD Million)
      1. Board Games
      2. Card Games
      3. Quiz Games
      4. Strategy Games
      5. Others
    2. Global Table Top Games Market, By User Group, 2021 - 2031 (USD Million)
      1. Adults
      2. Kids
      3. Family & Party
    3. Global Table Top Games Market, By Distribution Channel, 2021 - 2031 (USD Million)
      1. Store-Based
      2. Non-Store-Based
    4. Global Table Top Games Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Hasbro, Inc.
      2. Asmodee
      3. Mattel, Inc.
      4. Ravensburger AG
      5. Goliath B.V.
      6. Grand Prix International
      7. Buffalo Games
      8. Grand Prix International
      9. Lifestyle Boardgames Ltd.
      10. Korea Boardgames, Co., Ltd.

  1. Analyst Views
  2. Future Outlook of the Market