Global Sports Technology Market Growth, Share, Size, Trends and Forecast (2025 - 2031)
By Sports;
Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, and Others.By Technology;
Device, Smart Stadium, Esports, and Sports Analytics.By End User;
Sports Associations, Clubs, Leagues, Athletes, and Coaches.By Geography;
North America, Europe, Asia Pacific, Middle East, Africa and Latin America - Report Timeline (2021 - 2031).Introduction
Global Sports Technology Market (USD Million), 2021 - 2031
In the year 2023, the Global Sports Technology Market was valued at USD 24,842.12 million. The size of this market is expected to increase to USD 77,275.15 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 17.6%.
The global sports technology market stands at the forefront of innovation, reshaping the landscape of athletic performance, spectator engagement, and sports management. Rapid advancements in technology have revolutionized how athletes train, compete, and recover, while also enhancing the fan experience across various sporting events. From wearable devices tracking biometric data to virtual reality simulations and AI-driven coaching platforms, the convergence of sports and technology has opened up a plethora of opportunities for athletes, teams, and enthusiasts alike.
One of the primary drivers propelling the growth of the global sports technology market is the increasing demand for data-driven insights and analytics. Athletes and coaches are leveraging advanced tracking systems to monitor performance metrics in real-time, enabling precise adjustments to training regimens and strategies. Moreover, sports organizations and broadcasters are harnessing big data analytics to enhance fan engagement, delivering personalized content and immersive experiences that transcend traditional viewing boundaries.
The proliferation of smart stadiums and venues equipped with state-of-the-art technology has transformed the live sports experience. From interactive screens and mobile apps providing real-time updates to cashless payment systems and augmented reality features, these innovations are redefining the way audiences interact with sporting events. As the global sports technology market continues to evolve, fueled by ongoing research and development, it is poised to reshape the future of sports, driving unprecedented levels of performance, accessibility, and engagement across the entire ecosystem.
Global Sports Technology Market Recent Developments
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January 2023, Panasonic Connect North America, Division of Panasonic Corporation of North America (Panasonic Connect), has launched the next generation of KAIROS, its state-of-the-art live production platform. With the release of the KC200 and KC2000, KAIROS' ecosystem expands to include two new Mainframes and software enhancements that will make the platform more scalable and capable of supporting larger and more complex productions.
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November 2022, Sportradar introduced Sportradar Virtual Stadium, a social engagement tool powered by AI and machine learning that allows bookmakers to communicate with bettors on a deeper level and improve the customer experience during the world football tournament in Qatar.
Segment Analysis
The Global Sports Technology Market is segmented by Sports into popular categories like Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, and others. Among these, Soccer and Basketball dominate the market due to their global fan base and high levels of competition. Technologies such as player tracking systems, performance analytics, and smart equipment are widely adopted in these sports to improve player performance and enhance fan engagement. Esports has also seen a rapid growth in the adoption of sports technologies, with live-streaming, virtual reality (VR), and data analytics becoming key elements in enhancing the gaming experience. As the demand for more immersive fan experiences and data-driven insights continues to rise, other sports like American Football/Rugby and Tennis are also increasingly leveraging technology to optimize training, performance analysis, and fan interactions.
The market is also segmented by Technology, with key categories including Device, Smart Stadium, Esports, and Sports Analytics. Device technology, such as wearables, fitness trackers, and GPS devices, plays a crucial role in monitoring player performance, tracking movement, and preventing injuries. Smart Stadium technologies, which include IoT devices, augmented reality (AR), and high-definition video displays, are transforming fan experiences by enabling real-time data sharing, personalized interactions, and immersive viewing. The Esports segment is growing exponentially, as gaming platforms integrate advanced technology for live tournaments, player performance tracking, and audience engagement. Meanwhile, Sports Analytics technology is revolutionizing how coaches and athletes assess player statistics, game strategies, and team performance using advanced algorithms and big data, driving better decision-making both on and off the field.
In terms of End User, the sports technology market serves Sports Associations, Clubs, Leagues, Athletes, and Coaches, each benefiting from technology in unique ways. Sports Associations use technology to improve event management, regulatory processes, and global fan engagement through platforms that offer data, statistics, and interactive features. Clubs and Leagues leverage sports technology to enhance player training, optimize game strategies, and boost fan experiences through apps and digital media. Athletes and Coaches are at the forefront of adopting technology to monitor performance, track fitness metrics, and analyze game footage for better training outcomes. Devices such as wearables and sensors, along with sports analytics software, are widely used to improve physical conditioning, minimize injuries, and fine-tune strategies. As sports organizations and professionals continue to adopt new technologies, the market is poised to expand, with more sports embracing digital transformation to enhance both athletic performance and fan engagement.
Global Sports Technology Segment Analysis
The Global Sports Technology Market Has Been Segmented By Sports, Technology, End User, and Geography.
Global Sports Technology Market, Segmentation by Sports
The Global Sports Technology Market Has Been Segmented By Sports into Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports and Others.
The global sports technology market is experiencing a profound transformation, with segmentation by sport serving as a key indicator of this evolution. Soccer, as the world's most popular sport, commands a significant portion of this market. Technologies such as player tracking systems, virtual reality training, and smart stadiums are revolutionizing the soccer experience for both players and fans, driving considerable investment and innovation in this segment.
Baseball, basketball, and ice hockey follow closely behind, with each sport witnessing a surge in technological advancements aimed at enhancing player performance, fan engagement, and overall operational efficiency. From wearable devices that monitor player metrics to data analytics platforms that optimize team strategies, these technologies are reshaping the landscape of traditional sports and fostering a new era of competition.
Emerging sports such as esports are carving out their niche within the sports technology market. With a growing global fanbase and lucrative sponsorship deals, esports are leveraging cutting-edge technologies like virtual reality, augmented reality, and live streaming platforms to deliver immersive gaming experiences and drive unprecedented growth in the industry. As the demand for sports entertainment continues to evolve, the segmentation of the sports technology market reflects the diverse needs and preferences of athletes, teams, and fans worldwide.
Global Sports Technology Market, Segmentation by Technology
The Global Sports Technology Market Has Been Segmented By Technology into Device, Smart Stadium, Esports and Sports Analytics.
The global sports technology market has witnessed remarkable growth, fueled by advancements in various technological domains. One crucial segmentation within this expansive landscape is based on technology types, which can be categorized into devices, smart stadiums, esports, and sports analytics.
The devices segment encompasses a wide array of gadgets and tools designed to enhance athletic performance, monitor health metrics, and provide real-time data analysis. Wearable devices like fitness trackers, smartwatches, and sensor-embedded clothing have revolutionized the way athletes train and compete. These devices track biometric data such as heart rate, movement patterns, and even environmental factors to optimize training regimens and prevent injuries.
The concept of smart stadiums has gained significant traction in recent years, transforming traditional sports venues into immersive, interactive environments. Smart stadiums leverage cutting-edge technologies like IoT (Internet of Things), augmented reality (AR), and high-definition displays to enhance the fan experience. Features such as mobile ticketing, in-seat ordering, and interactive game statistics keep spectators engaged and connected throughout the event, while also providing valuable data insights for stadium operators and sponsors.
The emergence of esports has disrupted the traditional sports landscape, creating a lucrative market fueled by competitive gaming and digital entertainment. Esports technology encompasses gaming hardware, software platforms, and broadcasting infrastructure tailored to meet the demands of a rapidly growing global audience. From high-performance gaming PCs and consoles to live streaming platforms and virtual reality experiences, esports technology continues to push the boundaries of innovation, attracting millions of fans and investment dollars alike. Additionally, sports analytics has emerged as a critical component in both traditional sports and esports, leveraging big data, machine learning, and predictive modeling techniques to optimize team performance, player recruitment, and fan engagement strategies.
Global Sports Technology Market, Segmentation by End User
The Global Sports Technology Market Has Been Segmented By End User into Sports Associations, Clubs, Leagues, Athletes, and Coaches.
The Global Sports Technology Market is segmented by End User into Sports Associations, Clubs, Leagues, Athletes, and Coaches, each benefiting from the growing adoption of technology to enhance performance, engagement, and operational efficiency. Sports Associations utilize technology to improve the overall management of sports events, enhance fan experiences, and streamline operations. They use data analytics, digital platforms, and performance tracking tools to optimize tournaments and ensure better governance, decision-making, and regulatory compliance. The integration of sports technology in associations also plays a key role in promoting the sport globally, enhancing both viewership and participation.
Sports Clubs are increasingly adopting sports technology to enhance the training and performance of their athletes. By using advanced wearable devices, fitness trackers, and video analytics, clubs can monitor the physical conditions of players, track progress, and optimize training routines. Technology enables these clubs to stay competitive by offering data-driven insights into player performance, health, and injury prevention. Additionally, clubs use sports technology to engage fans through digital platforms and mobile applications, creating personalized fan experiences and driving revenue streams through digital merchandise and virtual interactions with players and teams.
Leagues, like sports associations and clubs, benefit from sports technology for better event management, fan engagement, and revenue generation. Technologies like live-streaming, augmented reality, and virtual reality are used to enhance the viewing experience for fans, allowing them to enjoy games in immersive and interactive ways. Additionally, Athletes and Coaches rely heavily on sports technology to enhance training regimens, analyze performance data, and improve tactical decision-making. Wearable technologies, GPS systems, heart rate monitors, and video analysis tools allow athletes and coaches to gain real-time feedback, which is crucial for improving both individual performance and team dynamics. As the demand for personalized and data-driven insights grows, the adoption of sports technology across these end-users is expected to continue expanding.
Global Sports Technology Market, Segmentation by Geography
The Global Sports Technology Market Has Been Segmented By Geography into five regions; North America, Europe, Asia Pacific, Middle East, Africa and Latin America.
Global Sports Technology Market Share (%), by Geographical Region, 2024
North America, known for its advanced infrastructure and high-tech investments, leads the pack with a robust ecosystem of sports tech startups, cutting-edge equipment manufacturers, and data analytics firms. The region's focus on enhancing athlete performance through wearable technology, video analysis, and virtual reality training platforms underscores its dominance in the market.
Europe, with its rich sporting heritage and tech-savvy population, follows closely behind North America in sports technology adoption. Countries like the UK, Germany, and France are at the forefront of innovation, leveraging technology to improve fan engagement, stadium experiences, and broadcasting capabilities. The European market is also witnessing significant growth in esports, sports betting platforms, and fitness tracking apps, catering to a diverse range of consumer interests and preferences.
Asia Pacific emerges as a dynamic and rapidly expanding market for sports technology, fueled by the region's burgeoning middle class, growing interest in sports, and increasing digital connectivity. Countries like China, Japan, South Korea, and Australia are driving innovation in areas such as sports broadcasting, esports tournaments, and sports analytics. The proliferation of mobile devices, coupled with rising internet penetration, is creating vast opportunities for sports tech companies to tap into this lucrative market and redefine the future of sports entertainment in the region.
Market Trends
This report provides an in depth analysis of various factors that impact the dynamics of Global Sports Technology Market. These factors include; Market Drivers, Restraints and Opportunities Analysis.
Drivers, Restraints and Opportunity Analysis
Drivers:
- Rise of Wearable Sports Technology
- Increasing Emphasis on Data Analytics in Sports
- Technological Innovations in Athletic Performance
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Growth of Virtual and Augmented Reality in Sports: The adoption of virtual and augmented reality (VR/AR) technologies in sports has experienced exponential growth, revolutionizing the way athletes train, fans engage, and sports are consumed globally. VR allows athletes to immerse themselves in simulated game scenarios, providing them with invaluable opportunities for skill development, tactical understanding, and injury rehabilitation. From football to basketball, VR training platforms offer customizable experiences that replicate real-game situations, enabling athletes to enhance their decision-making abilities and physical performance in a safe and controlled environment. VR extends beyond training to spectator experiences, offering fans immersive viewing options through VR headsets or mobile devices, bringing them closer to the action than ever before. This convergence of sports and VR not only enhances fan engagement but also opens up new revenue streams through virtual ticket sales, sponsorships, and merchandise.
Aaugmented reality has gained traction in the sports industry, enhancing both the in-stadium and at-home viewing experiences. AR overlays digital content onto the real-world environment, providing fans with interactive elements such as player statistics, instant replays, and 3D visualizations during live matches. In-stadium AR experiences enrich the ambiance of live events, offering spectators personalized content and interactive games through mobile apps or stadium-installed AR devices. AR technologies are reshaping sports broadcasting, with networks incorporating AR graphics and overlays into their coverage to provide viewers with deeper insights and analysis. As the demand for immersive and interactive sports experiences continues to rise, the global sports technology market is poised for further growth, driven by the ongoing innovation and integration of VR and AR technologies across various facets of the sports industry.
Restraints:
- Emerging Markets
- Increased Connectivity
- Data Analytics and Insights
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Fan Engagement Innovations: Fan engagement innovations in the global sports technology market have witnessed a remarkable evolution, driven by advancements in digital platforms, augmented reality (AR), and virtual reality (VR) experiences. One prominent trend is the integration of immersive technologies to offer fans unparalleled access to their favorite sports events. AR applications enable fans to overlay real-time statistics, player information, and interactive elements onto live broadcasts, enriching their viewing experience. Similarly, VR technologies transport fans into the heart of the action, allowing them to virtually experience matches from different perspectives, enhancing their emotional connection with the game.
The emergence of social media platforms as pivotal hubs for fan interaction has led to the development of innovative engagement strategies. Sports organizations leverage social media analytics to personalize content delivery, tailoring experiences to individual fan preferences. Interactive polls, challenges, and gamification elements encourage fan participation and foster a sense of community among supporters worldwide. The rise of esports presents new avenues for fan engagement, with sports franchises venturing into competitive gaming leagues to attract younger audiences. By embracing these technological advancements and fostering meaningful connections with fans, sports organizations can cultivate a loyal and engaged global fan base, driving revenue growth and brand loyalty in the increasingly competitive sports landscape.
Opportunities:
- Sustainable Practices
- Expansion of Esports Ecosystem
- Enhanced Training and Performance Tools
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Virtual and Augmented Reality Experiences: Virtual and augmented reality (VR and AR) have revolutionized the sports technology market, offering immersive experiences that redefine fan engagement, athlete training, and sports broadcasting. In the realm of fan engagement, VR transports viewers to the heart of the action, allowing them to experience games as if they were seated courtside or pitchside, enhancing the thrill of live events. Whether it's experiencing the adrenaline rush of a basketball game or the intensity of a soccer match, VR provides an unparalleled level of immersion, enabling fans to feel like active participants rather than mere spectators. AR, on the other hand, enriches the viewing experience by overlaying real-time data and graphics onto live broadcasts, offering insightful statistics, player profiles, and interactive elements that enhance understanding and enjoyment.
VR and AR technologies are transforming athlete training by simulating real-game scenarios and providing data-driven insights to optimize performance. Athletes can now undergo virtual training sessions where they practice in realistic environments without the risk of injury, allowing for more effective skill development and tactical planning. AR-enhanced equipment and wearables provide athletes with instant feedback on their technique, biomechanics, and physical condition, enabling personalized training programs tailored to individual needs. VR simulations offer coaches and strategists valuable insights into team dynamics, allowing them to analyze plays, devise strategies, and make data-driven decisions to gain a competitive edge. As VR and AR continue to evolve, their integration into the global sports technology market promises to revolutionize how sports are experienced, played, and analyzed worldwide.
Competitive Landscape Analysis
Key players in Global Sports Technology Market include:
- Tent
- Cisco
- Modern Times Group
- Apple
- Sharp
- Oracle
- IBM
- Sony
- Fujitsu
- Panasonic
- Ericsson
- CJ Corporation
- Fitbit
- Activision Blizzard
- Samsung
- LG
- Sap
- Garmin
- Nec
In this report, the profile of each market player provides following information:
- Company Overview and Product Portfolio
- Key Developments
- Financial Overview
- Strategies
- Company SWOT Analysis
- Introduction
- Research Objectives and Assumptions
- Research Methodology
- Abbreviations
- Market Definition & Study Scope
- Executive Summary
- Market Snapshot, By Sports
- Market Snapshot, By Technology
- Market Snapshot, By End User
- Market Snapshot, By Region
- Global Sports Technology Market Dynamics
- Drivers, Restraints and Opportunities
- Drivers
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Rise of Wearable Sports Technology
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Increasing Emphasis on Data Analytics in Sports
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Technological Innovations in Athletic Performance
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Growth of Virtual and Augmented Reality in Sports
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- Restraints
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Rise of Wearable Sports Technology
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Increasing Emphasis on Data Analytics in Sports
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Technological Innovations in Athletic Performance
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Growth of Virtual and Augmented Reality in Sports
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- Opportunities
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Emerging Markets
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Increased Connectivity
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Data Analytics and Insights
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Fan Engagement Innovations
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- Drivers
- PEST Analysis
- Political Analysis
- Economic Analysis
- Social Analysis
- Technological Analysis
- Porter's Analysis
- Bargaining Power of Suppliers
- Bargaining Power of Buyers
- Threat of Substitutes
- Threat of New Entrants
- Competitive Rivalry
- Drivers, Restraints and Opportunities
- Market Segmentation
- Global Sports Technology Market, By Sports, 2021 - 2031 (USD Million)
- Soccer
- Baseball
- Basketball
- Ice Hockey
- American Football/Rugby
- Tennis
- Cricket
- Golf
- Esports
- Others
- Global Sports Technology Market, By Sports, 2021 - 2031 (USD Million)
- Device
- Smart Stadium
- Esports
- Sports Analytics
- Global Sports Technology Market, By End User, 2021 - 2031 (USD Million)
- Sports Associations
- Clubs
- Leagues
- Athletes
- Coaches
- Global Sports Technology Market, By Geography, 2021 - 2031 (USD Million)
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North America
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United States
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Canada
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Europe
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Germany
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United Kingdom
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France
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Italy
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Spain
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Nordic
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Benelux
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Rest of Europe
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Asia Pacific
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Japan
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China
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India
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Australia/New Zealand
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South Korea
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ASEAN
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Rest of Asia Pacific
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Middle East & Africa
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GCC
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Israel
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South Africa
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Rest of Middle East & Africa
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Latin America
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Brazil
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Mexico
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Argentina
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Rest of Latin America
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- Global Sports Technology Market, By Sports, 2021 - 2031 (USD Million)
- Competitive Landscape
- Company Profiles
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Tent
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Cisco
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Modern Times Group
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Apple
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Sharp
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Oracle
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IBM
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Sony
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Fujitsu
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Panasonic
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Ericsson
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CJ Corporation
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Fitbit
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Activision Blizzard
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Samsung
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LG
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Sap
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Garmin
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Nec
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- Company Profiles
- Analyst Views
- Future Outlook of the Market