Global Multimedia Chipsets Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Function;

Audio and Graphics.

By Application;

Digital Cable TV, Set Top Box and IPTV, Home Media Players, Handheld Devices and Other Applications.

End-User;

Customers Electronics, IT & Telecommunications, Media & Entertainment, Government, and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn822905008 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Multimedia Chipsets Market (USD Million), 2021 - 2031

In the year 2024, the Global Multimedia Chipsets Market was valued at USD 37,315.51 million. The size of this market is expected to increase to USD 64,367.88 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 8.1%.

The rising demand for handheld mobile devices and smartphones has led to a significant increase in consumers using these devices to watch movies and videos online. This surge in usage has resulted in a corresponding rise in broadband and mobile data traffic, driving the need for high-speed internet services.

As internet infrastructure improves globally, more consumers are streaming videos online, significantly expanding their numbers in recent years. Within the multimedia chipsets market, graphics chipsets have consistently held a larger share of revenue. Moreover, the growing adoption of wearable devices, driven by health concerns among millennials, is expected to further boost market growth.

In developing economies, increasing disposable incomes and widespread adoption of technological advancements are supporting market expansion. For instance, Qualcomm Technologies introduced a next-generation modem in December 2018, specifically designed for IoT applications such as asset trackers, health monitors, security systems, smart city sensors, smart meters, and various wearable trackers. This modem offers cost-effectiveness and consumes 70% less battery power compared to its predecessor, enhancing its appeal in the market.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Function
    2. Market Snapshot, By Application
    3. Market Snapshot, By End-User
    4. Market Snapshot, By Region
  4. Global Multimedia Chipsets Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Rising Demand for Advanced Multimedia Features
        2. Integration of AI and Machine Learning
      2. Restraints
        1. Intense Competition
        2. Increasing Chip Complexity
      3. Opportunities
        1. Advancements in Display Technologies
        2. Growth of AR/VR Applications
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry

  5. Market Segmentation
    1. Global Multimedia Chipsets Market, By Function, 2021 - 2031 (USD Million)
      1. Audio
      2. Graphics
    2. Global Multimedia Chipsets Market, By Application, 2021 - 2031 (USD Million)
      1. Digital Cable TV
      2. Set Top Box and IPTV
      3. Home Media Players
      4. Handheld Devices
      5. Other Application
    3. Global Multimedia Chipsets Market, By End-User, 2021 - 2031 (USD Million)
      1. Customers Electronics
      2. IT & Telecommunications
      3. Media & Entertainment
      4. Government
      5. Others
    4. Global Multimedia Chipsets Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Realtek Semiconductor Corp
      2. Qualcomm Inc
      3. Advanced Micro Devices Inc
      4. Cirrus Logic Inc
      5. Intel Corporation
      6. NVIDIA Corporation
  7. Analyst Views
  8. Future Outlook of the Market