Global Media & Entertainment Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Type;

Books & Magazines, Films, Social Media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art.

By Media;

Print Media, Digital Media, and Streaming Media.

By Application;

Wired and Wireless.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn777265407 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Media & Entertainment Market (USD Million), 2021 - 2031

In the year 2024, the Global Media & Entertainment Market was valued at USD 1,451.16 million. The size of this market is expected to increase to USD 2,618.89 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 8.8%.

The global media and entertainment market is undergoing a transformative evolution driven by rapid technological advancements, shifting consumer preferences, and the proliferation of digital platforms. With the advent of digitalization, traditional media formats such as television, print, and radio are being increasingly complemented and, in some cases, supplanted by digital alternatives. This digital revolution has democratized content creation and distribution, enabling a diverse array of content creators, including individuals and independent production houses, to reach global audiences through online platforms and streaming services. As a result, the media and entertainment landscape has become more fragmented, with consumers enjoying unprecedented access to a vast array of content across multiple devices and channels.

The rise of subscription-based models and on-demand streaming services has fundamentally altered the monetization strategies within the media and entertainment industry. Content providers and distributors are shifting towards direct-to-consumer offerings, bypassing traditional intermediaries and establishing direct relationships with their audiences. This has led to intense competition among streaming platforms, as they vie for subscribers by investing heavily in original content production, exclusive licensing deals, and personalized recommendation algorithms to enhance user engagement and retention. Additionally, advancements in digital advertising technologies have enabled targeted and data-driven advertising campaigns, facilitating more effective monetization strategies for content creators and advertisers alike.

The convergence of media and technology is blurring the boundaries between traditional entertainment sectors and adjacent industries such as gaming, e-sports, and virtual reality. This convergence is giving rise to innovative cross-platform experiences and immersive content formats that cater to evolving consumer preferences for interactive and participatory entertainment. As a result, traditional media companies are increasingly diversifying their offerings and embracing emerging technologies to stay competitive in an ever-evolving landscape. In summary, the global media and entertainment market is undergoing a profound transformation, characterized by digital disruption, shifting consumption patterns, and convergence across diverse entertainment sectors, presenting both challenges and opportunities for stakeholders across the value chain.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Media
    3. Market Snapshot, By Application
    4. Market Snapshot, By Region
  4. Global Media & Entertainment Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Digital Transformation
        2. Emergence of OTT Platforms
        3. Technological Advancements
        4. Globalization of Content
        5. Changing Consumer Behavior
      2. Restraints
        1. Piracy and Copyright Issues
        2. Regulatory Constraints
        3. Fragmented Market Landscape
        4. Adoption Barriers in Emerging Markets
        5. Changing Advertising Landscape
      3. Opportunities
        1. Digital Transformation
        2. Streaming Services Boom
        3. Global Expansion
        4. Monetization Strategies
        5. Convergence of Media and Technology
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Media & Entertainment Market, By Type, 2021 - 2031 (USD Million)
      1. Books & Magazines
      2. Films
      3. Social Media
      4. Music & Theater
      5. Animation
      6. Gaming & Gambling
      7. Outdoor Advertising
      8. Radio Broadcasting
      9. Amusement Park/Facilities
      10. Sports
      11. Toys
      12. Art
    2. Global Media & Entertainment Market, By Media, 2021 - 2031 (USD Million)

      1. Print Media

      2. Digital Media

      3. Streaming Media

    3. Global Media & Entertainment Market, By Application, 2021 - 2031 (USD Million)

      1. Wired

      2. Wireless

    4. Global Media & Entertainment Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Walt Disney Company
      2. Comcast Corporation
      3. Netflix Inc.
      4. AT&T Inc. (WarnerMedia)
      5. Tencent Holdings Limited
      6. Alphabet Inc. (Google)
      7. Facebook, Inc.
      8. Sony Corporation
      9. ViacomCBS Inc
      10. Discovery, Inc
  7. Analyst Views
  8. Future Outlook of the Market