Global Licensed Merchandise Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Category;

Entertainment, Corporate trademarks, Fashion, Sports and Others.

By Product Type;

Apparels, Toys, Accessories, Video Games, Home Décor and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn137519550 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Licensed Merchandise Market (USD Million), 2021 - 2031

In the year 2024, the Global Licensed Merchandise Market was valued at USD 35,136.84 million. The size of this market is expected to increase to USD 47,021.35 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 4.3%.

The licensed merchandise market refers to the buying and selling of products that bear the intellectual property of a recognized brand, character, or entity, for which the seller holds legal permission or a license. This market encompasses a wide array of goods, including apparel, toys, accessories, stationery, and more, adorned with trademarks, logos, or designs associated with popular franchises, entertainment properties, sports teams, celebrities, and corporate brands. Elaborating, the licensed merchandise market thrives on the popularity and appeal of well-known brands and characters.
It allows consumers to express their affinity for these brands through products that reflect their interests and fandom. For licensors, such as entertainment companies or sports leagues, licensing merchandise offers an additional revenue stream and strengthens brand recognition and loyalty among consumers. Licensees, on the other hand, benefit from access to established brands and their built-in fan bases, reducing the risks associated with developing and marketing entirely new products.The licensed merchandise market is highly dynamic and responsive to shifts in consumer preferences, entertainment trends, and emerging technologies. With the rise of online retail platforms and social media, licensors and licensees continually innovate to capitalize on new opportunities and engage with audiences across diverse demographics and markets.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Category
    2. Market Snapshot, By Product Type
    3. Market Snapshot, By Region
  4. Global Licensed Merchandise Market
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Globalization and Cultural Exchange

        2. Brand Loyalty and Fan Base

        3. Consumer Preferences and Trends

      2. Restraints
        1. Market Saturation

        2. Changing Trends: Consumer preferences

        3. Counterfeiting of products

      3. Opportunities
        1. Revenue Generation

        2. Diversification of product offerings

        3. Cross-promotional products

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Licensed Merchandise Market, By Category, 2021 - 2031 (USD Million)
      1. Entertainment
      2. Corporate trademarks
      3. Fashion
      4. Sports
      5. Others
    2. Global Licensed Merchandise Market, By Product Type, 2021 - 2031 (USD Million)
      1. Apparels
      2. Toys
      3. Accessories
      4. Video Games
      5. Home Décor
      6. Others
    3. Global Licensed Merchandise Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. National Football League (U.S.)
      2. Warner Bros. Consumer Products (U.S.)
      3. The Pokémon Company International (Japan)
      4. Procter & Gamble (U.S.)
      5. Ferrari (Italy) (U.S.)
      6. Ralph Lauren (U.S.)
      7. Mattel (U.S.)
      8. Ford Motor Company (U.S.)
      9. BBC Worldwide (U.K.)
      10. The Hershey Company (U.S.)
      11. Stanley Black & Decker (U.S.)
  7. Analyst Views
  8. Future Outlook of the Market