Global Gaming Chair Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Type;

Table Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Others.

By End-User;

Residential and Commercial.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn127013786 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Gaming Chair Market (USD Million), 2021 - 2031

In the year 2023, the Global Gaming Chair Market was valued at USD 1,219.61 million. The size of this market is expected to increase to USD 1,984.19 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 7.2%.

The global gaming chair market is experiencing rapid growth, driven by the increasing popularity of gaming and the growing demand for ergonomic furniture. Gaming chairs are specifically designed to enhance the comfort, posture, and overall experience of gamers during extended gaming sessions. These chairs are equipped with features such as adjustable armrests, lumbar support, recline functionality, and high-density foam cushioning to provide comfort and prevent discomfort or injury. The rise in esports and online gaming tournaments, along with the growing number of gamers worldwide, is fueling demand for high-quality, specialized gaming chairs. Additionally, as gaming becomes more mainstream, gaming chairs are being increasingly used by non-gamers for their ergonomic benefits, especially in home offices and entertainment spaces.

The market is segmented by type, with products ranging from racing-style chairs to executive-style and multi-functional gaming chairs. Racing-style gaming chairs are the most popular due to their sportscar-inspired design, offering excellent lumbar support and adjustability for long gaming sessions. Executive-style gaming chairs are designed for those who prefer a more traditional office chair look, but with additional comfort features tailored for gaming. Multi-functional gaming chairs are designed for various uses beyond gaming, such as for relaxation, working, and watching movies, making them an appealing choice for consumers looking for versatility. The different types of gaming chairs cater to different preferences, with features such as built-in speakers, vibration motors, and USB ports further enhancing the gaming experience.

Geographically, the gaming chair market is experiencing significant growth across all regions, but North America and Europe remain the largest markets due to high disposable income, a strong gaming culture, and the presence of major gaming companies. The Asia-Pacific region, however, is expected to witness the fastest growth, driven by the increasing gaming population in countries such as China, Japan, and South Korea. As the gaming industry continues to expand globally, the demand for gaming chairs that offer not only comfort but also a premium gaming experience is expected to rise, leading to continuous innovation and improvements in gaming chair design and functionality.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By End-User
    3. Market Snapshot, By Region
  4. Global Gaming Chair Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Rising Popularity of eSports

        2. Growing Gaming Population

        3. Ergonomic Design and Comfort

      2. Restraints
        1. High Cost

        2. Limited Target Audience

        3. Perception and Social Stigma

      3. Opportunities
        1. Expanding Demographic Reach

        2. Integration of Smart Features

        3. Focus on Sustainability

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Gaming Chair Market, By Type, 2021 - 2031 (USD Million)
      1. Table Gaming Chair

      2. Hybrid Gaming Chair

      3. Platform Gaming Chair

      4. Others

    2. Global Gaming Chair Market, By End-User, 2021 - 2031 (USD Million)
      1. Residential

      2. Commercial

    3. Global Gaming Chair Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Corsair
      2. DXRacer
      3. GT Omega Racing Ltd
      4. Secretlab
      5. Vertagear
  7. Analyst Views
  8. Future Outlook of the Market