Global Connected Game Console Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Application;

Non-Gaming and Gaming.

By End-User;

Commercial, Residential, and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn955666748 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Connected Game Console Market (USD Million), 2021 - 2031

In the year 2024, the Global Connected Game Console Market was valued at USD 22,983.73 million. The size of this market is expected to increase to USD 58,221.48 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 14.2%.

The global connected game console market is an ever-evolving segment within the broader gaming industry. Connected game consoles refer to gaming systems that are capable of connecting to the internet, providing users with access to a wide range of online services such as multiplayer gaming, digital downloads, streaming services, and more. The market is primarily dominated by major players like Sony, Microsoft, and Nintendo, whose consoles such as the PlayStation, Xbox, and Switch, respectively, have become household names. The rise of internet penetration and advancements in network technologies have significantly contributed to the growth of this market, making online gaming an integral part of the gaming experience.

One of the key factors driving the market is the increasing demand for immersive and interactive entertainment. Connected game consoles offer a platform for high-quality gaming experiences with advanced graphics, realistic gameplay, and social connectivity, which appeal to a wide demographic. Additionally, the integration of various entertainment services, such as video streaming and social media, into game consoles has broadened their appeal beyond traditional gaming audiences. This convergence of gaming and entertainment into a single device has been a major factor in the growing adoption of connected game consoles globally.

Furthermore, the market is also benefitting from continuous innovations and technological advancements. The introduction of virtual reality (VR) and augmented reality (AR) features, cloud gaming, and enhanced processing power are pushing the boundaries of what game consoles can offer. These advancements are not only enhancing the gaming experience but also expanding the potential use cases of these devices, thereby attracting a broader audience. As a result, the global connected game console market is poised for sustained growth, driven by both consumer demand and technological progress.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Application
    2. Market Snapshot, By End-User
    3. Market Snapshot, By Region
  4. Global Connected Game Console Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. High-quality graphics
        2. Interactive gameplay
        3. Internet connectivity
        4. Technological innovations
      2. Restraints
        1. High costs
        2. Supply chain disruptions
        3. Market saturation
        4. Competition from PCs
      3. Opportunities
        1. Cloud gaming expansion
        2. Emerging markets
        3. AR/VR integration
        4. Subscription services
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Connected Game Console Market, By Application, 2021 - 2031 (USD Million)
      1. Non-Gaming
      2. Gaming
    2. Global Connected Game Console Market, By End-User, 2021 - 2031 (USD Million)
      1. Commercial
      2. Residential
      3. Others
    3. Global Connected Game Console Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Sony Corporation
      2. Microsoft Corporation
      3. Nintendo Co., Ltd.
      4. Atari, Inc.
      5. Sega Corporation
      6. Nvidia Corporation
      7. Valve Corporation
      8. Razer Inc.
      9. Tencent Holdings Limited
      10. Google LLC
  7. Analyst Views
  8. Future Outlook of the Market