Global Computers Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Type;

PCs, Laptops, Tablets, and Others - Computers.

By Distribution Channel;

Business-To-Business (B2B) and Business-To-Consumer (B2C).

By Application;

Household and Commercial.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn864486172 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Computers Market (USD Million), 2021 - 2031

In the year 2024, the Global Computers Market was valued at USD 503,310.81 million. The size of this market is expected to increase to USD 1,031,845.28 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 10.8%.

The global computers market stands at the forefront of technological evolution, offering a diverse array of devices that are integral to modern life. Computers, ranging from traditional desktops to laptops, tablets, and beyond, have become ubiquitous tools in both personal and professional spheres. This market is characterized by relentless innovation, driven by the perpetual quest for enhanced performance, efficiency, and connectivity. Technological advancements in hardware, software, and networking capabilities continually redefine the landscape, shaping the way individuals work, communicate, learn, and entertain themselves.

One of the primary drivers propelling the global computers market forward is the rapid expansion of remote work and digital transformation initiatives. The paradigm shift towards remote work, accelerated by the COVID-19 pandemic, has underscored the indispensability of computers in facilitating seamless communication, collaboration, and productivity across distributed teams. Moreover, businesses across industries are embracing digital transformation to streamline operations, enhance customer experiences, and unlock new revenue streams, fueling the demand for computing devices equipped with advanced features and connectivity options.

In addition to powering professional endeavors, computers play a pivotal role in the realm of entertainment and gaming. The burgeoning popularity of esports, online streaming platforms, and immersive gaming experiences has fueled the demand for high-performance gaming computers, peripherals, and accessories. This segment of the market thrives on innovation, as manufacturers continuously push the boundaries of hardware capabilities to deliver immersive visuals, responsive controls, and unparalleled gaming experiences, catering to a vast and diverse global audience of gamers.

Education represents another significant domain driving demand within the global computers market. With the proliferation of digital learning platforms, remote education solutions, and e-learning initiatives, computers have become indispensable tools for students, educators, and institutions worldwide. Governments and educational organizations are investing in technology infrastructure to bridge the digital divide and facilitate equitable access to quality education, thereby stimulating the adoption of computers, laptops, and tablets in educational settings. As the world increasingly relies on digital technologies for learning and skill development, the demand for computing devices optimized for educational purposes continues to soar, presenting lucrative opportunities for manufacturers and vendors alike.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Distribution Channel
    3. Market Snapshot, By Application
    4. Market Snapshot, By Region
  4. Global Computers Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Gaming and Entertainment
        2. Education and E-Learning
        3. Emerging Markets and Connectivity
      2. Restraints
        1. Supply Chain Disruptions
        2. Competition from Mobile Devices
        3. Security and Privacy Concerns
      3. Opportunities
        1. AI and Machine Learning Integration
        2. Healthcare and Telemedicine
        3. Sustainable Computing Initiatives
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Computers Market, By Type, 2021- 2031(USD Million)
      1. PCs
      2. Laptops
      3. Tablets
      4. Others - Computers
    2. Global Computers Market, By Distribution Channel, 2021- 2031(USD Million)
      1. Business-To-Business (B2B)
      2. Business-To-Consumer (B2C)
    3. Global Computers Market, By Application, 2021- 2031(USD Million)
      1. Household
      2. Commercial
    4. Global Computers Market, By Geography, 2021- 2031(USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. HP
      2. Apple
      3. Advantech
      4. Eurotech
      5. Kontron
  7. Analyst Views
  8. Future Outlook of the Market