Global Blockchain in Media, Advertising, and Entertainment Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Type;

Public, Private, and Consortium.

By Providers;

Application, Middleware, and Infrastructure.

By Content Distribution;

Decentralized Content Platforms, Micro transactions, and Content Monetization.

By Application;

Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, and Payments.

By Enterprise;

Small and Medium-Sized Enterprises (SMEs), and Large Enterprises.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn143846263 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Blockchain in Media, Advertising, and Entertainment Market (USD Million), 2021 - 2031

In the year 2024, the Global Blockchain in Media, Advertising, and Entertainment Market was valued at USD 809.25 million. The size of this market is expected to increase to USD 51,902.59 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 81.2%.

The global blockchain in media, advertising, and entertainment market is rapidly gaining momentum as blockchain technology revolutionizes traditional business models and processes within these industries. Blockchain, known for its ability to provide secure, transparent, and decentralized data management, is being increasingly adopted by media, advertising, and entertainment companies to address issues such as fraud, piracy, and transparency. By ensuring secure transactions and enabling traceability, blockchain technology offers new ways for content creators, distributors, and advertisers to interact more efficiently, reducing reliance on intermediaries and streamlining workflows. This has led to significant investments in blockchain solutions, which promise to reshape how digital content is managed, distributed, and monetized.

One of the most notable impacts of blockchain in the media sector is its ability to address issues related to content ownership and intellectual property (IP) rights. Blockchain's decentralized nature allows for a transparent ledger that tracks the ownership of digital assets, such as videos, music, and images, providing creators with a secure and immutable record of their work. This innovation helps combat digital piracy, ensures fair royalty distribution, and allows for microtransactions where consumers can pay for small portions of content, such as individual songs or articles, rather than full subscriptions. Furthermore, blockchain offers enhanced ways of licensing content, making it easier to manage rights and royalties in real-time.

In the advertising industry, blockchain technology is proving to be a game-changer by tackling long-standing issues related to transparency, fraud, and inefficiency. With the rise of digital advertising, advertisers have faced challenges related to ad fraud, where clicks or impressions are falsely generated, resulting in wasted marketing budgets. Blockchain can help by providing a transparent, immutable ledger that tracks every transaction and ensures that ads are only served to real users. This technology also empowers consumers to take control over their data by enabling them to decide how and when their information is shared, creating a more secure and personalized advertising ecosystem. Blockchain's potential to disrupt the advertising supply chain is driving its increasing adoption by major players in the industry.

The entertainment sector is also witnessing transformative changes with the integration of blockchain technology. The use of blockchain for streaming services, gaming, and ticketing is enhancing user experiences and providing new monetization opportunities for artists and creators. In the gaming industry, for example, blockchain enables play-to-earn models where players can earn cryptocurrencies or non-fungible tokens (NFTs) as they engage with the game. Similarly, blockchain allows for transparent and secure distribution of royalties, ensuring that artists receive fair compensation for their work. Additionally, blockchain-based platforms are introducing decentralized entertainment ecosystems, where creators can engage directly with their audiences without relying on centralized distributors or platforms. As blockchain continues to evolve, its applications in media, advertising, and entertainment will likely expand, creating more opportunities for innovation and improved efficiency across the value chain.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Providers
    3. Market Snapshot,By Application
    4. Market Snapshot,By Enterprise
    5. Market Snapshot, By Region
  4. Global Blockchain in Media, Advertising, and Entertainment Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Transparency and Accountability
        2. Decentralization
        3. Smart Contracts
        4. Tokenization of Assets
      2. Restraints
        1. Regulatory Uncertainty
        2. Scalability Issues
        3. Interoperability Challenges
        4. Energy Consumption
      3. Opportunities
        1. Enhanced Monetization Models
        2. Content Authentication and Copyright Protection
        3. Audience Engagement and Loyalty
        4. Emerging Markets and Decentralized Content Creation
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Blockchain in Media, Advertising, and Entertainment Market, By Type, 2021 - 2031 (USD Million)
      1. Public
      2. Private
      3. Consortium
    2. Global Blockchain in Media, Advertising, and Entertainment Market, By Providers, 2021 - 2031 (USD Million)
      1. Application
      2. Middleware
      3. Infrastructure
    3. Global Blockchain in Media, Advertising, and Entertainment Market, By Content Distribution, 2021 - 2031 (USD Million)
      1. Decentralized Content Platforms
      2. Micro transactions
      3. Content Monetization
    4. Global Blockchain in Media, Advertising, and Entertainment Market, By Application, 2021 - 2031 (USD Million)
      1. Licensing & Rights Management
      2. Digital Advertising
      3. Smart Contracts
      4. Content Security
      5. Online Gaming
      6. Payments
    5. Global Blockchain in Media, Advertising, and Entertainment Market, By Enterprise, 2021 - 2031 (USD Million)
      1. Small and Medium-sized Enterprises (SMEs)
      2. Large Enterprises
    6. Global Blockchain in Media, Advertising, and Entertainment Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. IBM
      2. Microsoft
      3. SAP
      4. Accenture
      5. AWS
      6. Oracle
      7. Infosys
      8. Bitfury
      9. Factom
      10. Guardtime
      11. ARK
      12. Auxesis Group
      13. Nyiax
      14. Metax
      15. BTL
      16. Voise
      17. Bloq
      18. Clearcoin
  7. Analyst Views
  8. Future Outlook of the Market