Global Augmented Reality In Training And Education Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Category;

Primary and Secondary Education , Test Preparation , Reskilling and Certifications , Higher Education and Language and Other Learnings.

By Device;

Classroom Projectors , Smartphones , Laptops and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn976425763 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Augmented Reality In Training And Education Market (USD Million), 2021 - 2031

In the year 2024, the Global Augmented Reality In Training And Education Market was valued at USD 21,920.08 million. The size of this market is expected to increase to USD 63,461.90 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 16.4%.

Augmented Reality (AR) has emerged as a transformative technology in the realm of training and education, offering immersive and interactive experiences that revolutionize learning processes. In recent years, the global market for AR in training and education has witnessed significant growth, driven by a confluence of factors. Technological advancements, including the development of sophisticated AR hardware and software, have paved the way for more accessible and effective educational experiences. This progress has been further fueled by increased investments in educational technology (EdTech) worldwide, as stakeholders recognize the immense potential of AR to revolutionize learning methodologies.

One of the primary drivers behind the adoption of AR in training and education is its ability to enhance learning experiences. By overlaying digital content onto the physical world, AR bridges the gap between theory and practice, enabling learners to interact with virtual objects in real-world environments. This interactivity fosters deeper engagement, improves knowledge retention, and facilitates a more intuitive understanding of complex concepts. The rise of remote and hybrid learning models, accelerated by global events such as the COVID-19 pandemic, has underscored the importance of innovative technologies like AR in facilitating effective distance learning.

Despite its numerous advantages, the widespread adoption of AR in training and education faces several challenges. High implementation costs, technical complexities, and limited content availability are among the key barriers inhibiting broader uptake. Resistance to change from traditional educational institutions and concerns regarding privacy and security present further obstacles to integration. Nonetheless, amidst these challenges lie abundant opportunities for growth and innovation. Partnerships and collaborations between AR developers, educational institutions, and content creators hold promise for driving the development of tailored AR solutions that meet the specific needs of diverse learners.

Looking ahead, the future of the global augmented reality in training and education market appears promising, fueled by ongoing advancements in technology, evolving learning paradigms, and increasing recognition of AR's transformative potential. As AR continues to evolve and mature, its integration into mainstream education is poised to reshape the way knowledge is imparted and acquired, ushering in a new era of immersive and personalized learning experiences on a global scale.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Category
    2. Market Snapshot, By Device
    3. Market Snapshot, By Region
  4. Global Augmented Reality In Training And Education Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Increased Investment in EdTech
        2. Enhanced Learning Experiences
        3. Rise in Remote Learning
      2. Restraints
        1. Limited Content Availability
        2. Resistance to Change
        3. Privacy and Security Concerns
      3. Opportunities
        1. Professional Development
        2. Integration with Other Technologies
        3. Enhanced STEM Education
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Augmented Reality In Training And Education Market, By Category, 2021- 2031(USD Million)
      1. Primary and Secondary Education
      2. Test Preparation
      3. Reskilling and Certifications
      4. Higher Education
      5. Language and Other Learnings
    2. Global Augmented Reality In Training And Education Market, By Device, 2021- 2031(USD Million)
      1. Classroom Projectors
      2. Smartphones
      3. Laptops
      4. Others
    3. Global Augmented Reality In Training And Education Market, By Geography, 2021- 2031(USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia/New Zealand
        5. South Korea
        6. ASEAN
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Google Expeditions Pioneer Program.
      2. ZSpace
      3. Magic Leap
      4. Alchemy VR
      5. Unimersiv
  7. Analyst Views
  8. Future Outlook of the Market