Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Product;

Head-Mounted Displays, Head-Up Displays, Handheld Devices, and Gesture-Tracking Devices.

By Component;

Hardware and Software.

By Application;

Onboard and On-Ground.

By Vertical;

Civil and Military.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn771195386 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market (USD Million), 2021 - 2031

In the year 2024, the Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market was valued at USD 971.44 million. The size of this market is expected to increase to USD 30,211.96 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 63.4%.

The Global Augmented Reality and Virtual Reality (AR/VR) in Aviation Market represents a transformative shift in the aviation industry, leveraging cutting-edge technologies to enhance various aspects of aviation operations, training, maintenance, and passenger experience. Augmented reality (AR) and virtual reality (VR) technologies offer immersive, interactive, and simulated environments that enable stakeholders within the aviation sector to visualize, analyze, and interact with digital information in real-time.

Augmented Reality and Virtual Reality applications in aviation encompass a wide range of use cases, including pilot training, aircraft maintenance and inspection, cabin crew training, airport operations, passenger entertainment, and virtual tours. These technologies empower aviation professionals with intuitive tools to enhance situational awareness, improve decision-making, and streamline complex tasks in a highly dynamic and safety-critical industry.

Key drivers fueling the growth of the Global AR/VR in Aviation Market include the increasing demand for pilot training simulators, the need to reduce training costs and improve training effectiveness, and the rising focus on enhancing passenger experience and engagement. Additionally, advancements in AR/VR hardware, such as head-mounted displays (HMDs), motion tracking systems, and haptic feedback devices, are enabling more immersive and realistic simulations, driving adoption across the aviation ecosystem.

The COVID-19 pandemic has accelerated the adoption of AR/VR technologies in aviation, as airlines and aviation training centers seek innovative solutions to overcome travel restrictions, social distancing measures, and disruptions to traditional training methods. Virtual training environments and remote maintenance solutions powered by AR/VR technologies have emerged as essential tools for ensuring business continuity and operational resilience in the face of unprecedented challenges.

The adoption of AR/VR in aviation also faces certain challenges and constraints, including concerns regarding data security and privacy, the high cost of AR/VR hardware and software solutions, regulatory barriers, and interoperability issues with existing aviation systems and infrastructure. Overcoming these challenges will require collaboration between technology providers, aviation stakeholders, regulatory bodies, and industry associations to develop standards, guidelines, and best practices for the responsible deployment of AR/VR solutions in aviation.

The Global Augmented Reality and Virtual Reality in Aviation Market represents a significant opportunity for innovation and transformation in the aviation industry, enabling stakeholders to unlock new efficiencies, improve safety, and enhance the overall passenger experience. As AR/VR technologies continue to evolve and mature, their integration into various facets of aviation operations is expected to drive sustained growth and create new avenues for value creation and differentiation in the global aviation ecosystem.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Product
    2. Market Snapshot, By Component
    3. Market Snapshot, By Application
    4. Market Snapshot, By Vertical
    5. Market Snapshot, By Region
  4. Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Enhanced Training and Simulation Capabilities
        2. Improved Maintenance and Repair Processes
        3. Enhanced Passenger Experience
      2. Restraints
        1. High Initial Investment
        2. Regulatory and Certification Challenges
        3. Data Security and Privacy Concerns
      3. Opportunities
        1. Expanded Applications Beyond Training
        2. Integration with Emerging Technologies
        3. Rise of Remote and Virtual Operations
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market, By Product, 2021 - 2031 (USD Million)
      1. Head-Mounted Displays
      2. Head-Up Displays
      3. Handheld Devices
      4. Gesture-Tracking Devices
    2. Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market, By Component, 2021 - 2031 (USD Million)
      1. Hardware
      2. Software
    3. Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market, By Application, 2021 - 2031 (USD Million)
      1. Onboard
      2. On-Ground
    4. Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market, By Vertical, 2021 - 2031 (USD Million)
      1. Civil
      2. Military
    5. Global Augmented Reality And Virtual Reality (Ar/Vr) In Aviation Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Microsoft Corporation
      2. Google Inc
      3. Eon Reality
      4. Aero Glass
      5. Upskill
      6. Sita
      7. HTC
      8. Bohemia Interactive Simulations
      9. Oculus VR
      10. Skylights Aero
  7. Analyst Views
  8. Future Outlook of the Market