Global AR/VR Chip Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Chip Type;

Processor ICs, User Interface ICs and Power Management IC.

By Device Type;

Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device.

By End User;

Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn224049752 Published Date: March, 2025 Updated Date: April, 2025

Introduction

Global AR/VR Chip Market (USD Million), 2021 - 2031

In the year 2024, the Global AR/VR Chip Market was valued at USD 5,729.84 million. The size of this market is expected to increase to USD 24,965.99 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 23.4%.

The global Augmented Reality (AR) and Virtual Reality (VR) chip market is at the forefront of technological innovation, driving the evolution of immersive computing experiences across various industries. AR and VR technologies have transcended niche applications to become integral tools in sectors such as gaming, entertainment, healthcare, education, automotive, and industrial manufacturing. These technologies rely heavily on specialized semiconductor chips designed to handle complex tasks like real-time rendering, spatial mapping, and sensory input processing.

Key to the market's growth is the increasing adoption of AR and VR devices among consumers and enterprises alike. These devices range from standalone headsets to smartphones and tablets equipped with AR/VR capabilities, all powered by advanced chips optimized for performance and energy efficiency. As consumer expectations for richer, more immersive digital experiences grow, so does the demand for more powerful and versatile AR/VR chipsets.

Technological advancements in AR/VR chip design have led to significant improvements in processing capabilities and graphical performance. Modern AR/VR chips integrate sophisticated features such as machine learning accelerators, sensor fusion capabilities, and efficient power management systems. These innovations not only enhance the user experience by delivering smoother visuals and responsive interactions but also enable new applications in fields like virtual training, remote collaboration, and augmented telemedicine. As a result, the AR/VR chip market continues to expand, driven by relentless innovation and expanding use cases across diverse industries globally.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Chip Type
    2. Market Snapshot, By Device Type
    3. Market Snapshot, By End User
    4. Market Snapshot, By Region
  4. Global AR/VR Chip Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Increasing Demand for Immersive Experiences

        2. Expanding Applications in Healthcare and Education

      2. Restraints
        1. High Costs of AR/VR Devices

        2. Technological Challenges and Complexity

      3. Opportunities
        1. Advancements in 5G and Edge Computing

        2. Integration with AI and Machine Learning

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global AR/VR Chip Market, By Chip Type, 2021 - 2031 (USD Million)
      1. Processor ICs
      2. User Interface ICs
      3. Power Management IC
    2. Global AR/VR Chip Market, By Device Type, 2021 - 2031 (USD Million)
      1. Head Mounted Display
      2. Gesture Tracking Device
      3. Projector & Display Wall
      4. Head Up Display
      5. Handheld Device
    3. Global AR/VR Chip Market, By End User, 2021 - 2031 (USD Million)
      1. Gaming
      2. Entertainment & Media
      3. Aerospace & Defense
      4. Healthcare
      5. Others
    4. Global AR/VR Chip Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Qualcomm Technologies Inc.
      2. NVIDIA Corporation
      3. Imagination Technologies Limited
      4. MEDIATEK Inc.
      5. Intel Corporation
      6. Spectra 7
      7. Advanced Microdevices Inc
      8. International Business Machine Corporation
      9. Samsung Electronics Co. Ltd
      10. Huawei Technologies Co. ltd
  7. Analyst Views
  8. Future Outlook of the Market